Gains D'XP et de crédits

Voir le sujet précédent Voir le sujet suivant Aller en bas

Gains D'XP et de crédits

Message  Zynktar le Lun 4 Fév - 19:08


Gain d'XP ? Gain de Credits ?
Durant la bataille:
Rejoindre une batailleNo Qunatité fixe qui dépend du tier du tank
Spotting an enemy tank for the first time Flat bonus per detected tank, double per detected SPGFlat bonus per detected tank, double per detected SPG
Damaging enemies you are spotting yourself


  • Per point of damage, modified by victim's tank type and tank tier compared to your own (damaging higher tiers pays more).

  • All damage counts, whether caused by direct hits, splash damage, ramming, fire or ammo-rack explosion.




Per point of damage

Damaging enemies that your team is spotting, but not yourself Per point of damage
Damaging enemies that are not lit up at all 50% of the above
Damage done to targets you are spotting yourself, by tanks who are not spotting them themselves 50% of what your team member doing the damage earned, divided by the number of team members spotting the target Same reward as the team member doing the damage earned, divided by number of tanks spotting the target
Inflicting critical (module/crew) damageThis means destroying an enemy tank's module (only damaging it is not enough), or killing their crew.

Flat bonus depending on the tier of the target compared to yours, whether caused by direct hits, splash damage, ramming, fire or ammo-rack explosion.

Light tanks receive a bonus for critical damage inflicted to heavy tanks.

In all cases, only the first critical destruction counts (or second, in case a repair/first aid consumable was used)
No
Disabling an enemy vehicle (killing all crew) Same reward as inflicting damage for the remaining hitpoints Same reward as inflicting damage for the remaining hitpoints
Killing blow Very small bonus modified by the tier of the killed enemy compared to yours No
Close combat bonus Damaging enemy tanks at under 200m range gives a very small bonusNo
Scoring base capture points Per point scored, up to 100 points, if the base was captured successfully No
Scoring base defense points Per point scored, up to 100 points No

Completed base capture
Flat bonus Flat amount paid to everyone who is in the capture circle at the moment of completed base capture, independent of individual contribution
After the battle:
Survival Very small flat bonusNo
Team performance factor Coefficient based on the total damage inflicted to the enemy team by your teamNo
Loss No No
Draw No No
VictoryCoefficient of 1.5 The "Joining a battle" reward is multiplied by 1.85. No bonus to other rewards earned during the battle.
Victory in a tank company or clan wars battle In addition to the normal bonus for winning, 50% of the XP gain of the loser as a bonus.n addition to the normal bonus for winning, 50% of the credits gain of the loser as a bonus.
Tank specific balancing factorTank specific coefficient, assumed to be 1 for all non-premium tanks Tank specific coefficient, generally higher for premium tanks
Active premium account Coefficient of 1.5Coefficient of 1.5
First daily victory with the vehicle Coefficient of 2 No
Exiting Battle during load/countdown No "Joining a battle" bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn XP e.g. for spotting enemy vehicles. No "Joining a battle" bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn credits e.g. spotting enemy vehicles.
Exiting Battle later There is a penalty for the XP earning. If the tank was not destroyed before exiting, further XP can be earned passively while it remains on the battlefield, e.g. for spotting enemy vehicles. Credits as earned, there is no penalty. If the tank was not destroyed before exiting, further credits can be earned passively while it remains on the battlefield, e.g. for spotting enemy vehicles.
Team Damage inflicted Small penalty, supposedly twice the amount of XP you would receive for causing the same amount of damage to the enemy. Penalty to an amount of four times the repair costs required to fix the damage that was inflicted, limited by the total amount earned during battle.
Team Damage received None. Half the repair costs required to fix the damage or a quarter of the penalty paid by the player(s) who caused the team damage, whichever is lower.


avatar
Zynktar
Flood God
Flood God

Nombre de messages : 1786
Age : 35
Date d'inscription : 14/12/2009

Revenir en haut Aller en bas

Re: Gains D'XP et de crédits

Message  martoni le Lun 4 Fév - 20:27

Morgan, sors de ce corps! lol!

_________________
"C'est parce que la vitesse de la lumière est très supérieure à celle du son que certains ont l'air brillant avant d'avoir l'air con!"
avatar
martoni



Nombre de messages : 4924
Age : 38
Race (Level) : FoUrBoS
Date d'inscription : 18/03/2005

http://www.myspace.com/thisshitkicksasses

Revenir en haut Aller en bas

Re: Gains D'XP et de crédits

Message  Kanoss le Lun 4 Fév - 20:53

afondafondafondafondafondafondafond bouncebouncebounce
avatar
Kanoss



Nombre de messages : 704
Age : 43
Date d'inscription : 26/09/2011

http://genx.my-rpg.com/

Revenir en haut Aller en bas

Re: Gains D'XP et de crédits

Message  Zorei le Dim 10 Fév - 23:02

martoni a écrit:Morgan, sors de ce corps! lol!
Mince, le frère caché de Morgan ! lol!
avatar
Zorei



Nombre de messages : 1699
Age : 43
Race (Level) : Ork
Date d'inscription : 25/02/2006

Revenir en haut Aller en bas

Re: Gains D'XP et de crédits

Message  Contenu sponsorisé


Contenu sponsorisé


Revenir en haut Aller en bas

Voir le sujet précédent Voir le sujet suivant Revenir en haut

- Sujets similaires

 
Permission de ce forum:
Vous ne pouvez pas répondre aux sujets dans ce forum